Voidfall – Support Community Compass
Last Update – 03.09.2026
Status-Update
This Project is in development.
We currently operate a sturdy Beta Build that we are testing and enhancing with a 50+ Testers group of pro Voidfall players. This phase will mainly settle the current UI and proceed to feature request evaluation and further scenario implementation.
Status-Extensions
Voidfall base implementation – The first step of the digital implementation will be the competitive game.
Status-Server migration
Voidfall is running on our new dev server.
Status-Mainmenu Update
Voidfall mainmenu 2.0
Status-PC UI
PC UI is planned
Release Notes History
Update 01.09.2026 (0.20)
- can gain improved technology when slots are full
- defender improved missiles no longer give attacker the approach damage bonus
- fixed server AI stuck from the beginning
Update 13.08.2026 (0.19)
- Sentries can now be chosen on “sector defense only” actions
- Copies of techs no longer removed in 2p games
- Genesis sector move corruption can now be made before other after combat actions
- Fix bug with tactical transport
- Internal Test Build (Steam/iOS/android)
Update 11.08.2026 (0.18)
- fixed games from lobbys having the wrong scenario
- fixed dev login not working reliably (server-sided fix)
- Internal Test Build (Steam/iOS/android)
Update 04.08.2026 (0.17)
- fixed regroup moving through foreign sectors
- fixed deep space missiles not working with starbase
- fixed deep space missiles offered without shipyard
- fixed escape pods freezing the game in some cases
- fixed taken or unavailable technologies being selectable
- fixed corruption not showing after fallen house invasion
- fixed skirmish sectors not shown cleared when abandoned
- fixed combat cutscenes not being fullscreen on PC view
- fixed legacy ranked game matchmaker and set to 2 players
- Internal Test Build (Steam/iOS/android)
Update 23.07.2026 (0.16)
- fixed voluntarily paying upkeep with influence
- fixed defeated voidborn fleet remaining in sector
- fixed missing invader/defender names in combat
- fixed fallen house bonus selection not shown
- fixed gaining bounty/reclaim resources icon
- fixed game stuck after undoing order selection
- fixed visually scoring points twice in some cases
- added step by step agenda scoring display
- added indicator for passing/failing galactic objectives
- Internal Test Build (Steam/iOS/android)
Update 16.07.2026 (0.15)
- fixed house mat not opening to place agenda
- fixed moving corruption from specific sector
- fixed removing corruption from decon chamber
- fixed occupied agenda slots not clickable
- fixed wrong house being pre-selected
- added desktop view scenario selection
- added desktop view house selection
- added focus and ability to house mat panel
- added focus card tooltip to house info
- Internal Test Build (Steam/iOS/android)
Update 09.07.2026 (0.14)
- fixed lag spikes during map zoom and movement
- fixed general performance issues after undo
- fixed agendas on house mat not getting updated
- fixed fleet power in sectors shown incorrectly
- fixed abandoning sectors during regrouping
- fixed movement arrows shown after regrouping
- fixed minimized panels staying after reload
- fixed tooltips under civilization track markers
- fixed technology and galactic events tooltip offsets
- fixed wrong scored agenda shown in history
- fixed fastest speed slowed down by map movement
- added new regrouping movement visualization
- added new selecting invaders visualization
- added specific card tooltips to history entries
- Internal Test Build (Steam/iOS/android)
Update 06.07.2026 (0.13)
- fixed upkeep not being payable with influence
- fixed house mat not opening with a specific agenda
- fixed text body not clickable during origin selection
- fixed origin being preselected by default
- fixed default tooltip offset on touch devices
- fixed freeze after mustering beyond shipyard count
- fixed highlight when building installations
- fixed highlight when establishing guilds
- fixed highlights not getting reset on reload
- fixed game stuck on errors during combat cinematics
- fixed installation and guild popup not appearing
- fixed clicks going through the popup on the map
- fixed selecting invalid installations and guilds
- fixed highlight not working for tactical transports
- fixed current action info for tactical transports
- fixed payment check on preferred focus actions
- fixed taken focus actions marked as unaffordable
- fixed highlight of selected running games tab
- fixed selected running games tab not being saved
- fixed agendas in hand not getting updated
- fixed agendas in hand getting locked in as played
- fixed scenario selection not using full screen
- fixed combat cinematics not covering entire screen
- fixed unavailable game settings shown on setup
- fixed “chunky” lore text in scenario and house panel
- fixed readability of every technology banner
- fixed fallen house hovering causing artifacts
- fixed multiplier bracket size on agenda cards
- added dropdown to select agenda on focus panel
- added highlight when limited by active fleet power
- added highlight when missing resources for focus action
- added combat board panel with relevant fleet tiles
- added tooltips for resource production level and yield
- added avatar and player name to house mat panel
- added warning when skipping a focus action
- added full screen button for map on scenario selection
- added pulse on currently selected house page
- added preferred focus info on focus panel
- Internal Test Build (Steam/iOS/android)
Update 09.03.2026
- Internal Test Build (Steam/iOS/android)
Update 12.12.2025
- Internal Test Build (Steam/iOS/android)
Update 02.12.2025
- Internal Test Build (Steam/iOS/android)
Next Phase Includes:
- UI 4th enhancement phase (after innercircle / core tester feedback / Pro Voidfall Gamer)
Bughunting Status / Feature Requests
- Feature requests UI / implementing Feedback Phase
Please consider entering our Discord server for more information. Also our coming Tests will be organized there.
Visit our Discord Server to learn more.
support@digidiced.com