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Voidfall – Support Community Compass

 

Last Update – 03.09.2026

 

Status-Update

This Project is in development.
We currently operate a sturdy Beta Build that we are testing and enhancing with a 50+ Testers group of pro Voidfall players. This phase will mainly settle the current UI and proceed to feature request evaluation and further scenario implementation.

Status-Extensions

Voidfall base implementation – The first step of the digital implementation will be the competitive game.

Status-Server migration

Voidfall is running on our new dev server.

 

Status-Mainmenu Update

Voidfall mainmenu 2.0

Status-PC UI 

PC UI is planned

Release Notes History

Update 01.09.2026 (0.20)

  • can gain improved technology when slots are full
  • defender improved missiles no longer give attacker the approach damage bonus
  • fixed server AI stuck from the beginning

Update 13.08.2026 (0.19)

  • Sentries can now be chosen on “sector defense only” actions
  • Copies of techs no longer removed in 2p games
  • Genesis sector move corruption can now be made before other after combat actions
  • Fix bug with tactical transport
  • Internal Test Build (Steam/iOS/android)

Update 11.08.2026 (0.18)

  • fixed games from lobbys having the wrong scenario
  • fixed dev login not working reliably (server-sided fix)
  • Internal Test Build (Steam/iOS/android)

Update 04.08.2026 (0.17)

  • fixed regroup moving through foreign sectors
  • fixed deep space missiles not working with starbase
  • fixed deep space missiles offered without shipyard
  • fixed escape pods freezing the game in some cases
  • fixed taken or unavailable technologies being selectable
  • fixed corruption not showing after fallen house invasion
  • fixed skirmish sectors not shown cleared when abandoned
  • fixed combat cutscenes not being fullscreen on PC view
  • fixed legacy ranked game matchmaker and set to 2 players
  • Internal Test Build (Steam/iOS/android)

Update 23.07.2026 (0.16)

  • fixed voluntarily paying upkeep with influence
  • fixed defeated voidborn fleet remaining in sector
  • fixed missing invader/defender names in combat
  • fixed fallen house bonus selection not shown
  • fixed gaining bounty/reclaim resources icon
  • fixed game stuck after undoing order selection
  • fixed visually scoring points twice in some cases
  • added step by step agenda scoring display
  • added indicator for passing/failing galactic objectives
  • Internal Test Build (Steam/iOS/android)

Update 16.07.2026 (0.15)

  • fixed house mat not opening to place agenda
  • fixed moving corruption from specific sector
  • fixed removing corruption from decon chamber
  • fixed occupied agenda slots not clickable
  • fixed wrong house being pre-selected
  • added desktop view scenario selection
  • added desktop view house selection
  • added focus and ability to house mat panel
  • added focus card tooltip to house info
  • Internal Test Build (Steam/iOS/android)

Update 09.07.2026 (0.14)

  • fixed lag spikes during map zoom and movement
  • fixed general performance issues after undo
  • fixed agendas on house mat not getting updated
  • fixed fleet power in sectors shown incorrectly
  • fixed abandoning sectors during regrouping
  • fixed movement arrows shown after regrouping
  • fixed minimized panels staying after reload
  • fixed tooltips under civilization track markers
  • fixed technology and galactic events tooltip offsets
  • fixed wrong scored agenda shown in history
  • fixed fastest speed slowed down by map movement
  • added new regrouping movement visualization
  • added new selecting invaders visualization
  • added specific card tooltips to history entries
  • Internal Test Build (Steam/iOS/android)

Update 06.07.2026 (0.13)

  • fixed upkeep not being payable with influence
  • fixed house mat not opening with a specific agenda
  • fixed text body not clickable during origin selection
  • fixed origin being preselected by default
  • fixed default tooltip offset on touch devices
  • fixed freeze after mustering beyond shipyard count
  • fixed highlight when building installations
  • fixed highlight when establishing guilds
  • fixed highlights not getting reset on reload
  • fixed game stuck on errors during combat cinematics
  • fixed installation and guild popup not appearing
  • fixed clicks going through the popup on the map
  • fixed selecting invalid installations and guilds
  • fixed highlight not working for tactical transports
  • fixed current action info for tactical transports
  • fixed payment check on preferred focus actions
  • fixed taken focus actions marked as unaffordable
  • fixed highlight of selected running games tab
  • fixed selected running games tab not being saved
  • fixed agendas in hand not getting updated
  • fixed agendas in hand getting locked in as played
  • fixed scenario selection not using full screen
  • fixed combat cinematics not covering entire screen
  • fixed unavailable game settings shown on setup
  • fixed “chunky” lore text in scenario and house panel
  • fixed readability of every technology banner
  • fixed fallen house hovering causing artifacts
  • fixed multiplier bracket size on agenda cards
  • added dropdown to select agenda on focus panel
  • added highlight when limited by active fleet power
  • added highlight when missing resources for focus action
  • added combat board panel with relevant fleet tiles
  • added tooltips for resource production level and yield
  • added avatar and player name to house mat panel
  • added warning when skipping a focus action
  • added full screen button for map on scenario selection
  • added pulse on currently selected house page
  • added preferred focus info on focus panel
  • Internal Test Build (Steam/iOS/android)

Update 09.03.2026 

  • Internal Test Build (Steam/iOS/android)

Update 12.12.2025

  • Internal Test Build (Steam/iOS/android)

Update 02.12.2025

  • Internal Test Build  (Steam/iOS/android)

Next Phase Includes:

  • UI 4th enhancement phase (after innercircle / core tester feedback / Pro Voidfall Gamer)

Bughunting Status / Feature Requests

  • Feature requests UI / implementing Feedback Phase

 

Please consider entering our Discord server for more information. Also our coming Tests will be organized there.
Visit our Discord Server to learn more.

Please send your ideas, suggestions and questions to us – we love to hear from you:
support@digidiced.com